Blender Edit Texture Atlas
So when the objects were combined i was able to vertex paint them all together.
Blender edit texture atlas. The texture atlas addon temporarily combines all selected objects into one for the sake on manipulating uvs together. The texture drawn is the active image texture node for the material. Texture this draw mode is used for editing painting and mapping individual textures. Open blender go to edit preferences add ons.
Just install the add on as usual. This uses solid lighting and also is mostly useful for editing painting and mapping textures but while seeing how they integrate with the material. Lighting is the same as in solid mode so this is similar to the existing textured solid for blender internal. Hey i tried to do a short texture baking tutorial with blender3d and the atlas texture addon.
One of the things that always frustrated me about t. This add on is currently only working with blender 2 80 because it is relying on the principled bsdf nodes in order to determine the color of the texture tile. This is a relatively short video on manual texture atlasing in blender for use in vrchat. This video assumes basic knowledge of how to port a model into vrc.
Then at the end it splits your objects up again as you had them initially which is very handy.