Blender Separate Mesh
Separates fragments based on the materials assigned to the different faces.
Blender separate mesh. Hold shift to select other object or objects. By default when you add a mesh object it appears in editmode. Separates the selected elements. In edit mode to separate a selection choose the elements to be included in the resulting new object and from the main mesh menu upper left click separate then an appropriate option mesh separate option or press p to display the separate quick access menu.
The reason they are one object is because you are adding new meshes in edit mode. For example if your mesh uses a material for the body and another material for the dress sandals and underwear using this option your mesh will be splitting in two separating the body from the rest of the mesh. Creates one object for every independent disconnected fragment of the original mesh. In your case just select all and press p and choose to separate all loose.
Up until now when i have an object that consists of multiple separate meshes i ve. Press tab to enter edit mode. I have a very basic rigging question. Detaches the selected elements.
When i import a makehuman character into blender the character will consist of multiple mesh objects like one mesh for the overall body one for the eyebrows one for the eyeballs and so on. Press p then click selection exit edit mode to select each individual object. Left click to select first object. I m messing around with blenrig and with characters created by makehuman.
Press ctrl j to join. You can either separate just the selected verts or all loose parts. The p key is to separate. Select the area you wish to separate.