Blender Scale Along Normals
Set transform orientation to normal and pivot point to individual origins then hit g and then z button twice to move along normal.
Blender scale along normals. This works but that would meen that i have to have duplicated models of everything in my game. It works like a charm. Anybody can ask a question anybody can answer the best answers are voted up and rise to the top home. Sign up to join this community.
In blender you go in editmode select all and click alt s. And i don t get how. Forgot one thing set pivot to 3d cursor. Using alt s shortcut will do the same for individual faces but will scale faces that are connected.
Blender stack exchange is a question and answer site for people who use blender to create 3d graphics animations or games. Hi there i would like to scale up the trouser depicted below along the normal z axis of the individual faces to create an even space between them and the base mesh some thickness. It only takes a minute to sign up. You should handle such thing case by case and do it manually at least that is what i would do.
I need to scale a model accoring to it s normals instead of normal scale. It should not be actual thickness to the mesh just even distance. So instead i need to scale it in jme. And when you scale along normals alt s if the normals are different then the stuff will scale differently.
How to scale along the local axis of an object. Because some of them needs to be scaled while some of them needs to be slided over. Well the thing is that this is not scaling along normals operation because not all faces in that context will have nicely conforming shapes for the result you are looking for. Steam doesn t want to paste the time stamped link properly.
Key point in the video i m figuring you missed is a couple seconds where he says he hits shift d duplicates selected faces and then he moves them around real quick for a couple seconds. Set transform orientation to normal 2 and pivot point to individual origins then hit g and then z button twice to move along normal.