Blender Hard Ops Vs Fluent
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Blender hard ops vs fluent. Both look amazing but i m a total noob to hard surface stuff so at first glance i can t tell the difference. Is there an actual need or reason to add meshmachine to the workflow. It doesn t really add new features but makes them much quicker and easier to use. If hops was the only one you were considering i d say buy it immediately and you wouldn t regret it.
Can someone explain the difference. Hi everyone as the title says i m looking for an up to date conversation on the differences between a workflow using boxcutter hard ops vs the one used for fluent or any other hard surface modeling add ons.