Blender 2 8 Texture Node Editor
Painting uv editing for texture paint mode the image that is painted on is taken from the active image texture node.
Blender 2 8 texture node editor. A basic material to create a simple material that approximates blender render materials first a material instance needs to be created a container of sorts for the node collection. So every old texture picking spots like when picking brush textures brush texture masks picking modifiers texture like the displace modifier will simply be transformed into image texture picking spots. This editor should evolve to use eevee cycles procedural textures. Vertex color has to be precised by using an attribute node.
So currently texture node editor does not work for world textures or freestyle linestyle nodes in 2 8. Most of sockets from blender internal s geometry node are in eevee cycles texture coodinate node. This can be selected in the node editor or the texture properties and it is indicated as blue in the material properties. Learn from 3d designers with cgtrader tutorials.
Blender internal renderer was removed and replaced by eevee that is using cycles nodes. Watch the 3d tutorial called how to scale texture in blender 2 8 by using the node editor created by vis all 3d. The result of the future texture node editor will be consider as a simple image texture visible from the image editor. For others blender textures are still used but this will change in the future.
For uvs there is a uvmap node. That part is handled by shader editor and should probably be removed. This can be done easily by using the uv map input a mapping and a value node. But it works for brushes.
So geometry node for eevee is same as geometry node from cycles.